using System.Collections.Generic;
using ProtoBuf;

namespace NetMessage{
    [ProtoContract]
    public class C2SMatch : IProto {
    }

    [ProtoContract]
    public class S2CMatch : IProto {
        [ProtoMember(1, Name = @"res")]
        public bool Res { get; set; }
    }

    [ProtoContract]
    public class S2CMatchSuccess : IProto {
    }

    [ProtoContract]
    public class S2CGameOver : IProto {
        [ProtoMember(1, Name = @"score")]
        public long Score { get; set; }
    }

}

